The year’s most stunning new release.
Final Cut Pro X + Motion 5 + Compressor 4 + FCP Contents (Full) | 3.25GB
With all the advancements in Final Cut Pro X, there are now even more reasons why it’s the first choice of professional editors. Powerful new features and time-saving improvements help you work faster than ever. Whether you’re working solo or collaborating with a team, Final Cut Pro X gives you more creative options and technical control.
Revolutionary Video Editing
Rebuilt from the ground up to meet the needs of today’s creative editors, Final Cut Pro breaks free from the restrictions of old-fashioned timeline tracks. A new, dynamic editing interface lets you experiment freely while working with extraordinary speed and precision.
New in Compressor
Compressor offers new features that make it fast and easy to customize any of the export settings built into Final Cut Pro X — or create entirely new delivery settings.
A single window. Infinite creativity.
The Motion interface has been redesigned specifically for Final Cut Pro editors, with a familiar look and feel that makes it easy to switch between the two applications. A new single-window layout puts all the tools you need at your fingertips, and redesigned icons make it easy to identify options at glance. The darker look of the new interface is designed to enhance color perception as you work with any combination of video, stills, and motion graphic elements. Many filters now include onscreen controls for direct, intuitive manipulation of effects. And keyframe editing is much more accessible thanks to a new view that displays the Keyframe editor below the timeline.
MOTION 5 Rigging & Publishing from Ripple Training
Introducing Motion 5: Rigging & Publishing Titles, Transitions, Effects & Generators for Final Cut Pro X. With Apple's introduction of Motion 5, creating killer motion graphics is just the beginning. Using two new features of Motion 5 called Rigging and Publishing you can now create titles, transitions, effects and generators so that their parameters appear in and can be modified in Final Cut Pro X. Furthermore, multiple parameters can now be "rigged" to a single control such as a checkbox, pop-up menu or slider (called widgets). With these incredible publishing and rigging tools, you can be more than a motion graphics designer, you can now become a motion graphics publisher.
Rigging & Publishing Titles, Transitions, Effects & Generators for Final Cut Pro X is a unique training curriculum delivered by Mark Spencer, the world's foremost authority on Motion since its introduction. The training is presented in 13 individual lessons with a running time under 3 hours. The tutorial also includes project & media files for following along in Final Cut Pro X and Motion 5.
M5R&P Start Here
Movie explaining how to access the project media and how to view the tutorials in iTunes (Time 9:26)
M5R&P Important Please Read
PDF document explaining how to access the project media and how to view the tutorials in iTunes
Introduction to Rigging & Publishing
Overview of rigging and publishing titles, transitions, effects & generators for Final Cut Pro X. (Time 3:28)
L01 Rigging & Publishing Titles Part 1
The Motion interface, title project elements, designing a simple title, saving a title template, publishing parameters, updating titles in FCP, un-publishing parameters, animating the title, using build in and build out markers, rigging widgets (Time 19:36)
L02 Rigging & Publishing Titles Part 2
Adding parameters to a rig, creating snapshots, rigging key concept #1, rigging key concept #2, renaming rigged parameters, publishing a widget, creating DARS, rigging key concept #3 (Time11:14)
L03 Rigging & Publishing Titles Part 3
Creating selectable backgrounds, rigging the background textures, publishing a widget, rigging color options, using a checkbox widget, testing rigged colors in FCP, rigging keyframed animation, rigging behaviors (Time 7:14)
L04 Rigging & Publishing Titles Part 4
Publishing drop zones, rigging color themes, using stored colors for themes, viewing color themes in FCP (Time 6:06)
L05 Rigging & Publishing Transitions Part 1
Transition placeholders, keys to designing a transition template, creating the transition, overriding transition duration, applying transitions in FCP (Time 5:14)
L06 Rigging & Publishing Transitions Part 2
Adding a drop zone to a transition, transition drop zone types, media source drop zones in FCP, updating transitions in FCP, Timeline pin drop zones in FCP, rigging the drop zone, using the checkbox widget (Time 7:31)
L07 Rigging & Publishing Transitions Part 3
Adding a replicated drop zone, rigging the project, creating a 4:3 DARS, testing the Rigged transition in FCP (Time 9:05)
L08 Rigging & Publishing Effects Part 1
Effect project contents, adding content to placeholder, creating a simple "look" effect, publishing placeholder content, rigging the effect, clearing placeholder content, replacing effect in FCP (Time 13:01)
L09 Rigging & Publishing Effects Part 2
Understanding the slider widget, rigging the slider widget, modifying snapshot interpolation, apply the rigged effect in FCP, keyframing the slider widget in FCP, adjusting the keyframed widget in FCP (Time 14:28)
L10 Rigging & Publishing Effects Part 3
Creating a flicker effect, scaling effects in Final Cut Pro, using the Project Loop End Marker, rigging the slider widget (Time 6:35)
L11 Rigging & Publishing Generators Part 1
Generators vs. Motion projects, generator uses, designing the Generator, rigging the Generator, the impact of not planning ahead, applying the generator in FCP, compositing a title over a Generator (Time 10:54)
L12 Rigging & Publishing Generators Part 2
Project breakdown, rigging the generator, duplicating the rigged object, renaming and reordering published parameters, using the Rigged Generator in FCP, retiming a video clip, using multiple Motion templates (Time 13:08)
L13 Rigging & Publishing Generators Part 3
Regular Motion projects, working with older Motion projects, saving a Motion 4 project as a generator, using the generator in Final Cut Pro, publishing drop zones, rig the project (Time10:28)
Right click on the app and click on "Show Package Contents"
Drag and drop "_MASReceipt" from the crack folder into the apps' contents folder. Click replace.
Open FCPX and start your next project!
Minimum System Requirements
-Mac computer with an Intel Core 2 Duo processor or better
-2GB of RAM (4GB of RAM recommended)
-OpenCL-capable graphics card or
-Intel HD Graphics 3000 or later
-256MB of VRAM
-Display with 1280-by-768 resolution or higher
-Mac OS X v10.6.7 or later
-2.4GB of disk space
FULL ALL SOFTWARE - OS MAC