Digital Tutors: Creating Game Vehicles in Maya and TopoGun
English | flv | 796 kbps | 1280x720 15fps | mp3 96 kbps | 1.13 GB
Genre: Video Training
In this tutorial we're going to learn to use Maya and TopoGun to convert a high-resolution motorcycle into a game-type model.
Film and commercial projects often require very high-resolution, highly detailed vehicle models.
However, these models are not appropriate for games or other real-time applications because of the large number of polygons.
So in order to be able to rig, animate, or integrate these models into a game engine, we first have to convert the model to a much lower resolution.
Using a motorcycle as our example, we'll use Maya to reduce the resolution of many of the pieces.
We'll then use TopoGun to create new topology for the very detailed meshes like the engine or radiator.
We'll cover methods for baking normal and color maps from within Maya as well as in TopoGun.
These techniques will allow us to create a much lower resolution model that is visually very close to its higher-resolution counterpart.